News
Note: Youtube links are not embedded for privacy reasons.- 2026/03/20
We’ve been playing with village, a procedural town generator that builds a whole little settlement in the browser — roads, houses, fields, forest and coastline — from a handful of parameters.

Tweak the grid and the town reshapes itself: coastal or central-road layouts, an intersection-aware road network that trims and joins cleanly at junctions, and houses placed along cell edges with varied roofs, doors and windows. A day/night slider arcs the sun and moon across the sky, shifts the sky gradient from dawn to dusk, and switches on window and street lights after dark.

Like the Matrix 1000 editor, it was built largely with AI assistance — another of our experiments in AI-assisted engineering. See the project page for more.
- 2026/02/20
The Oberheim Matrix 1000 is a beloved analog synth from 1984 with a famously cryptic front panel — a handful of buttons for a hundred hidden parameters. So we gave it a proper editor that runs entirely in the browser.
No installation, no backend, no Electron — just open a tab. Using the Web MIDI API, the editor speaks Oberheim’s SysEx protocol directly to the synth: all 100 parameters grouped by signal flow, the full 10-slot modulation matrix, reading and storing patches, and a live MIDI monitor for debugging. Move a slider and the change reaches the synth in milliseconds. See the project page for the full rundown.

It’s a small love letter to old hardware — and a neat reminder that the modern web platform is more than capable of tight, real-time instrument control with zero install friction.
A note on how it was made: this editor was built largely with the help of Claude, Anthropic’s AI — we brought the design direction, the SysEx specifics, and the testing against real hardware, and the AI did a lot of the heavy lifting in between. It’s one of several experiments we’re running into AI-assisted engineering: pairing deep domain knowledge with modern AI to get from idea to a working tool remarkably fast. Expect more notes like this one.
- 2025/02/08
mixxape soft launches! Register with the newsletter to be part of the beta program. More on the project page.

- 2024/03/03
We have successfully completed the STARLIGHT project, which was supported by Film- und Medienstiftung NRW.

- 2023/09/14
We are now offering Godot Game Engine courses for small teams, both in person and remote.
For more information and inquiries please send an email to info@curious-electric.com.

- 2023/09/03
We are grateful to receive funding for the awesome STARLIGHT project from Film- und Medienstiftung NRW!
“Mit STARLIGHT wird eine interaktive Sternenkarte mit Gamification-Anwendungen als Web-Applikation entwickelt.”
“STARLIGHT is an interactive star map with gamification applications that is being developed as a web application.”"

- 2023/07/10
From September to December 2023 more Godot and Javascript for MA1 and MA3 courses on the Cologne Game Lab.
- 2023/05/10
In May and June 2023 more Godot 3.5.2 and 4 in a course for the Cologne Game Lab.
Schedules for Master classes:
- MA1: 12.05.2022, 23.05.2023, tba
- 2023/03/01
LyChor, an App to display lyrics and Chords was released on the App Store!

More information on the product page.
- 2023/02/03
The Filmstro WebApp V2 is about to get ready! project page.
- 2022/10/23
Trailer for possible upcoming game written in Godot to support the Band Radio Anywhere.
- 2022/10/21
Tutorial on how to import Assets into the Godot game engine.
- 2022/10/20
In November and December 2022 we will conduct a Godot course for the Cologne Game Lab.
Schedules for Master classes:
- MA3: 27.10.2022, 03.11.2022, 10.11.2022, 17.11.2022
- MA1: 07.12.2022, 14.12.2022, 11.01.2023, 18.01.2023
- 2022/10/20
Website relaunch - finally!
We did this with the awesome Content Management system Hugo.
- 2022/04/03
The new Filmstro WebApp is online! For more ino visit the project page.
- 2022/03/21
Together with the famous artist Nieves de la Fuente we launched ‘Alvirah and Willy’ - more infos on the project page.