A browser-based procedural town generator: roads, houses, fields, forest and coastline, generated from a few parameters and rendered in real time with Three.js.

Coastal or central-road layouts, an intersection-aware continuous road mesh that joins cleanly at junctions, edge-placed houses with varied roofs and windows, and a full day/night cycle — the sun and moon arc across a dynamic sky, and window and street lights switch on after dark.

It was built largely with AI assistance (Claude) as part of our exploration into AI-assisted engineering — see the news post for that story.